Red Eye Robot Inc.


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A Little About Me



As a generalist since 2004, past positions included responsibilities such as modeling, texturing, shading, animation, fx, hair simulations, look development, and rendering. Core skill set is primarily lighting in Maya using Arnold, V-ray, Redshift as well as Unreal.



Services





Lighting



Primary skill set and have the most extensive experience in production.

Software: Autodesk's Maya, Blender, Unreal, Solid Angle Arnold, Chaos Group's V-Ray, Redshift, Cycles, Eevee



Look Development



Skill sets are fairly extensive ranging from character to show cars.

Software: Autodesk's Maya, Blender, Unreal, Solid Angle Arnold, Chaos Group's V-Ray, Redshift, Cycles, Eevee



Modelling



Primary skill fall on hard surface modelling but also organic as well.

Software: Autodesk's Maya, Blender



Texturing



Skill sets are fairly extensive ranging from character to show cars.

Software: Mari, Substance Painter, Blender



Compositing



Foundry's Nuke, and Adobe's After FX



DEMO REEL 2020
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DEMO REEL 2017
Client list:



DEMO REEL 2014
Client list:



Red Eye Robot Inc.


Creating Visual Effects since 2003